Centuries long ago, the hurwaeti sailed the Astral Sea on the mightiest of ships, traveling to worlds on the outer edges that few, if any, had ever visited. A proud and intelligent reptilian race, they were also arrogant and blind to those who coveted their ships. Besieged by the combined forces of the beholders, illithids, and neogi, the hurwaeti could not run far or fast enough to escape their inevitable doom. Their population decimated and scattered amongst the stars, the hurwaeti languished over time, regressing into their current form.
Also known as wiggles, the hurwaeti are now echoes of their former selves. They are covered with small, thick, dull green scales, scrawny froglike legs, and webbed fingers and toes. Their faces are gaunt and petite, dominated by large ears and pointed noses. Their attire is as basic as it is limited, with most hurwaeti wearing only brightly colored loin cloths and necklaces made from shells.
You have the following racial traits.
Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.
Age. Hurwaeti reach adulthood by the age of 30, and can live past their 300th year by a comfortable margin.
Alignment. Hurwaeti parents still teach their children principles of altruism, hospitality, and decency, but they also teach that the needs of the tribe have to come first. Hurwaeti try to avoid crossing the worst moral and ethical lines, but they are quite prepared to sacrifice their personal honour if necessity demands it. They are typically neutral.
Creature Type. You are a Humanoid.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Ancestral Rage. You have advantage on your first attack against beholders, illithids, and neogis on each of their turns.
Hurwaeti Magic. You can cast the fog cloud spell with this trait. Once you cast the spells with this trait, you can’t cast it again until you finish a long rest. You can also cast these spells using any spell slots you have.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Leaps and Bounds. Your long jump is up to 20 feet and high jump is up to 10 feet, with or without a running start.